Swerdabrothir of Thargelion

Thargelion, earlier known as Talath Rhúnen and later known as Dor Caranthir, was a flat wooded region of East Beleriand, east of the river Gelion, bordering the Blue Mountains. It was north of the river Ascar, and therefore not counted as part of Ossiriand. Its northern end was Lake Helevorn. The Sindar called this land Talath Rhúnen. After the Rebellion of the Noldor this was the land of Caranthir, one of the Sons of Fëanor, and after him it was often called Dor Caranthir, "Caranthir's Land". There Caranthir met the Dwarves of the Blue Mountains. The Haladin briefly dwelt here independently, near the river Ascar, until they were nearly wiped out in an Orc-raid. Caranthir offered to their leader, Haleth, part of his land, but she refused and instead she led her people to Brethil. During the Dagor Bragollach, Orcs broke the defenses of Maglor's Gap, defiled Helevorn, and ravaged all Thargelion. Caranthir fled to the south. Caranthir later gave some of his former lands to Uldor.

Etymology: Thargelion is a Sindarin name, consisting of thar- ("across, over") and Gelion.

Talath Rhúnen is glossed as "East Vale".

Summary:

The Swerdabrothir of Thargelion form the upper tier of the Haladin's infantry core. They are a good medium to heavy infantry unit and are excellent at holding the line. The Swerdabrothir main weaknesses is that they will have to hold the line against enemy heavy infantry since they are the Haladins best dedicated melee unit.

Strengths/weaknesses:

Strengths:

-Armor is upgradable from 7 to 9.

-Relentless trait prevents this unit from being stunned or staggered.

-Moral buff of +2 in 25 meters bolsters the Haladins already impressive moral to almost unbreakable levels.

-High moral at 18 allows the brave soldiers of the Haladin to hold their ground against overwhelming numbers.

-Good speed at 1.075 allows this unit to advance quickly.

-Expert at hiding in woods allows this unit to set up deadly ambushes.

Weaknesses:

-Will have to hold the line often against superior enemy units such as the Armorer's of the Hammer.

Classification: Medium Infantry

In Silmarillion: Total War, Medium Infantry don't enjoyed increased movement speed, Melee Defense, and the ability to hide in Forest Tile of Light Infantry. They also don't enjoy the higher armor and defense of Heavy Infantry. However they do enjoy lower unit costs compared to Heavy Infantry and overall better stats than light Infantry. They also can be massed up easier than heavy infantry and will most often be the main frontline unit of most armies.

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