Huskarlar of Thargelion

Lore:

Thargelion, earlier known as Talath Rhúnen and later known as Dor Caranthir, was a flat wooded region of East Beleriand, east of the river Gelion, bordering the Blue Mountains. It was north of the river Ascar, and therefore not counted as part of Ossiriand. Its northern end was Lake Helevorn. The Sindar called this land Talath Rhúnen. After the Rebellion of the Noldor this was the land of Caranthir, one of the Sons of Fëanor, and after him it was often called Dor Caranthir, "Caranthir's Land". There Caranthir met the Dwarves of the Blue Mountains. The Haladin briefly dwelt here independently, near the river Ascar, until they were nearly wiped out in an Orc-raid. Caranthir offered to their leader, Haleth, part of his land, but she refused and instead she led her people to Brethil. During the Dagor Bragollach, Orcs broke the defenses of Maglor's Gap, defiled Helevorn, and ravaged all Thargelion. Caranthir fled to the south. Caranthir later gave some of his former lands to Uldor.

Etymology: Thargelion is a Sindarin name, consisting of thar- ("across, over") and Gelion. Talath Rhúnen is glossed as "East Vale".

Summary:

The Huskarlar of Thargelion are a medium axe unit/axe throwing unit. The Huskarlar are a above average unit and will give units more expensive than them a run for their money. Their throwing axes deal nine damage per axe and will slaughter whatever unit you target. In melee their stats are good however their defense isn't great leading to them taking heavy casualties in sustained melee.

Strengths/weaknesses:

Strengths:

-High moral value at 18 allows this unit to hold the line even against overwhelming enemy forces.

-Good speed at 1.075 allows this unit to cover ground quickly and engage the enemy of the Haladin.

-Expert at hiding in woods allows this unit of Haladin to create deadly ambushes on unexpecting enemies.

Weaknesses:

-Low ammunition at four limits this units range punch.

-Below average defense lead to this unit taking heavy casualties in sustained melee.

Classification: Medium Infantry

In Silmarillion: Total War, Medium Infantry don't enjoyed increased movement speed, Melee Defense, and the ability to hide in Forest Tile of Light Infantry. They also don't enjoy the higher armor and defense of Heavy Infantry. However they do enjoy lower unit costs compared to Heavy Infantry and overall better stats than light Infantry. They also can be massed up easier than heavy infantry and will most often be the main frontline unit of most armies.

Gallery: